AI Insights · Timothy · April 2024
Top 5 Low Poly Games in Finland in Q1 2024
Discover how the top 5 low poly games performed on the unified platform in Finland during the first quarter of 2024, with insights on downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 low poly games in Finland demonstrated varied performance on the unified platform, with notable trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these games, based on data from Sensor Tower.
Roblox from Roblox Corporation showcased a steady decline in weekly revenue, starting at approximately $57.2K in the first week of January and tapering to around $30.5K by the end of March. Weekly downloads fluctuated, peaking at 3.9K in early January and dipping to 2.6K in early March. Active users displayed a slight downward trend, beginning the quarter with 212.6K users and ending with 197.7K.
Eatventure by Lessmore UG saw a moderate weekly revenue, with figures ranging from $389 at the start of the quarter to $281 by the end. Downloads experienced a significant spike mid-February, reaching 1.3K, but generally hovered around the 400-500 range for most of the quarter. Active users saw a peak of 3.4K in early January, but gradually declined to 1.8K by the end of March.
Idle Lumber Empire from AppQuantum maintained a consistent weekly revenue, starting at $1.8K in early January and ending at $876 in late March. Weekly downloads remained relatively low, peaking at 863 in the first week of January and dropping to 276 by the last week of March. Active users also saw a decline from 2.2K in early January to 846 by the end of the quarter.
Lumber Empire: Idle Wood Inc by Seikami experienced minimal revenue generation, starting from $0 and reaching only $13 in late February. Downloads fluctuated, with a peak of 840 in mid-February and a low of 132 in early March. Active users showed a growth trend, starting at 938 in early January and peaking at 1.7K in mid-February, before settling at 1K by the end of the quarter.
I, The One — Fun Fighting Game by CASUAL AZUR GAMES had negligible revenue for most of the quarter, with occasional spikes, such as $48 in mid-March. Downloads saw a significant increase in early March, reaching 465, up from 150 in early January. Active users fluctuated but saw a peak of 1K in early March, ending the quarter at 864.
For more detailed insights and data, visit Sensor Tower.